Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Monday, 26 January 2009

Driven By Hate - A Druchii Blog

Ladies and gentlemen, druchii and goblins, ravens and orcs, you are cordially invited to peruse..

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A collection of tales chronicling the exploits of Raucir Lustingclaw and the ill-favoured House Sathar.



So basically, I've been writing a lot lately, and what with the spotlight the other week and the positive and constructive feedback I've received for my posted Druchii Tales on The Grey Kabal's forum, I've decided to open up a seperate blog for the whole thing.

Obviously Raucir's tales are the focus of the collection (every aspiring writer should be considered an egomaniac), though I'll be posting the occasional Bonus Story when I have the spark to actually write something interesting. I'm also intending to Write On Demand at some later stage, once I'm more confident.

Thanks to all of House Sathar for their warm welcome, their ongoing perseverance in Warhammer Online and their help and advice on my writing.

As a final note, I'd like to point out that right now Driven By Hate is a work in progress which needs a lot of tweaking, and that I'm beginning by posting one (maybe two) excerpts a week so as to help my run up at giving this writing shit a serious shot.

Read on! \m/

Od.

Wednesday, 3 December 2008

"Hooray! It's your Year-Closer-to-Death Day!"

Welcome along!

I'd like to thank Gem, Adam, Justin, Weanie and Fi for turning up for birthday drinks on Saturday. The rest of you are rubbish EVEN IF YOU DON'T LIVE NEAR COLCHESTER!

Auntie Gill and Uncle Martin also popped by on Sunday with a birthday picnic, which was nomtastic. It's always good to see my favourite Auntie and Uncle. And me Dad popped down with Lou and two of the Brood (read: my little brother and sister) to drop off my pressies and wish me a happy birthday last weekend, which was actually fun.

So all in all I had a great birthday and most importantly of all I was lavished with appropriate tribute,thusly:

From my Father and his Brood, most notably, a tea mug featuring a piece of Paul Kidby artwork, a t-shirt decorated with the Josh Kirby (R.I.P., legend) cover of Terry Pratchett's Pyramids, a new jigsaw puzzle depicting Josh Kirby's artwork for Terry Pratchett's Soul Music, and a string of plastic skulls with flashing, multi-coloured lights!

From Auntie Gill and Uncle Martin, a lavish birthday picnic, a generous monetary tribute and the pleasure of their company on Recovery Sunday.

From Gem, most notably, a copy of Disney's The Sword in The Stone on DVD, six glow-in-the-dark fingerbobs (one of which is the most enthusiastic-looking toy I've EVER seen) and a bag of birthday Twiglets OM NOM NOM NOM.

From Justin, a genuine Guitar Hero action figure blister featuring the legendary Lars Umlaut, probably my favourite and definitely the most
metal of Guitar Hero's (human) characters!

From Fi, one of the most thoughtful presents I've gotten in a while, an origami P-Chan, complete with origami bandana! It sits upon my bookcase with an aura of stubborn pride and it is
byootifull.

The regards and birthday wishes of all those not mentioned here were also a great gift, and I'm honestly feeling better in myself for the reminder that people know I'm alive. I'd like to give a specific shout to man Weanie for turning up to offer a quick Happy Birthday to me even though he was absolutely shattered from his gig. Try as I might I couldn't get a link to his band while at work, but they're awesome, a SERIOUS metal band named Sower.

Right then, what else is going on? Well, (switch off, non-nerds) the Warhammer Online update I've been waiting for since release is finally here, so tonight I finally get to play one of the bad guys and enjoy the hate-filled psychopath that is the Black Guard of Naggarond. I'm really looking forward to hacking people up with a spiky halberd. In other news, meddling with the components of my gaming rig has been an unusually fun experience, so much so that I've taken it into my head to come up with an ambitious project.

Now, it won't come as a surprise to some of you that I've always had a soft spot for laptops. My first real gaming rig (more fool me) was a laptop, and I've had a hankering for a new one since mine was stolen. Obviously I've learned my lesson and don't want one for gaming anymore, nor do I want to spend more than £150 on the thing. No, I want what I will refer to as a shitbox laptop. Basically, all I'm going to use it for is writing, the occasional piece of artwork, listening to music and internet browsing. It needs at least two USB ports for a memory stick and printer coupling, and at the very most 80GB of space. I've been scouting NetBooks (these things are cool) and while I appreciate the fact that they are rather nifty, they're also a bit dinky for my sausage-like fingers and manhands. I might punch straight through the keyboard with these fat digits. The ultimate draw of a NetBook (for me at least) is the fact that they're so small. I've wanted a laptop as a replacement for pens and paper, pretty much because I find it nearly impossible to write with pens anymore. I never follow up what I write in my notebooks, they're more of a scrap/draft/scribble/idea pad than a real notebook.
The only thing is, I'm going to want to mess it up. I'm gonna paint it, engrave on it, stick things to it and generally make it ugly, unstealable and undeniably mine. So I don't want anything too fancy, you see.

I know, it's a dilemma.

Anyway, thanks for putting up with me and have a good day!

Od.

Monday, 17 November 2008

"Vault Secure!"

So Fallout 3 then.

I've been playing this every now and then. I ain't impressed. It isn't nearly as much fun as a good game of WAR - there's no-one around to fight!



It's a fucking wasteland! There's nothing out there but ruined buildings, tumbleweeds, radiation and the occasional rabid dog or robot! Where's my damned horse?! WHY CAN'T I SPRINT!?

WHY IS STEALTH IMPOSSIBLE!?

Only joking. I got my copy for free, so I'm not really angry about anything.

But I would like a horse..

It's a pretty game, isn't it? But as usual, my first reaction to the well-detailed environments and rolling tumbleweeds, perfectly-drawn hairs on the character's face and expressive feautres, was, 'Shiny. Like a high-tech Oblivion.', and let's be honest, that's what it is. It FEELS like Oblivion. When you move, when you fight, when you talk to characters, when you ride your horse OH WAIT YOU CAN'T DO THAT I FORGOT.

Not that I'm bitter about it or anything.

The problem with such massive, immersive games like Fallout 3 (or as I've taken to calling it, the F3 Virus), is that there's so. Much. TALKING. And so many f-ers to talk to! Oh sure, 'not if you avoid the main quests', you might say. But that's why I'm here! I play games because they have STORIES behind them. I wanna know who's gonna blow up the world, who's gonna kill everything, who's gonna save them and above all, how many guns am I allowed? I don't WANT to spend twenty hours just wandering around and occasionally killing things because there's nothing else to do. I want interaction, drama, fast-paced action and a flowing storyline! Not Travel-Dungeon-Kill-Loot-Sell-Repeat! If I wanted THAT shit I could just go and play Warcraft.

Being an incredibly indecisive person given to sudden, irrational mood swings, I don't get on with it because I never fall into any of the accepted types. Fallout comes with a nice array of playstyles, just like Oblivion, but like every game I've ever played, what it comes down to is that if you don't have the opportunity to pick a dedicated class (ie rogue, fighter, wizard etc, blah blah blah yakkety shmakkety), it can be extremely difficult to try and stick with one.

For example, by nature I prefer to keep in the shadows, wait for my moment and stab people repeatedly in the neck. If I work out that I can't do this, like in Fallout 3 where EVERY LITTLE NOISE attracts the attention of every fucker from Thunderdome and beyond, or the fact that every single enemy has TELESCOPIC SUPER VISION like Superman and shit, thus rendering sniper rifles pointless, then my other playstyle is to play tactically. Adjust my approach to suit the situation.

But because one is forced to semi-specialise, this isn't a viable option. In an ideal world I would either take the stealthy approach, which consists of, as mentioned, repeated stabbing, and silenced pistols, sniper rifles and the occasional grenade ("Fraggle out!"), or the pyromaniac approach, which consists of burning everything to a cinder until there's nothing left but a pile of ashes and me with a happy smile and singed eyebrows. Fallout relies on your persistence, patience and ability to pick up useless crap everywhere you go.

That's right. Useless crap. The problem here is, what's useful and what isn't? I saw packs of cigarettes lying around and my first thought was 'Prisoners trade for cigarettes, why shouldn't post-nuke nutjobs?' so I grabbed a few packs. I grabbed cans of food, big knives, anything that could be used as a weapon, scavenged every single piece of armour I could find, and passed over the pressure cooker ("Wtf? What is this shit, 'Cooking Mama'? Where are the GUNS!") and railspikes, completely unaware that these very components can lead to some of the nicer weapons later on.



I SHOULD love this game. It's beautiful, graphics-wise. It's smooth, the gameplay can be immersive and gripping (except when you're zerged by six raiders because OOPS you trod on a tin can!), the voices are (mostly) well-done, the scripting is just fine and the dialogue is spot-on as far as I'm concerned. The VATS system is epic win.

But I just can't get into it. I've decided to give up on it for now. I much prefer the epic battles of WAR and the camaraderie of my allies. Plus, I'm MORE than happy to be labelled a squishy ranged DPS and not be able to stealth or anything else, because I have meatshie- allies to do that for me. I get to focus on mass destruction and saying cool stuff. AND I HAVE A FUCKING HORSE.

WAR CALLS!

Od.

Tuesday, 22 July 2008

Murkanary

Sounds a bit like a pokemon, doesn't it?
I'm not going to start out this blog with a tirade of bitter sentences all in capital letters or complain about anything in particular, much as I would like to. I've been having one of those runs of annoyance and frustration that one blessed with less testicular fortitude might refer to as 'depression', so I've decided to list my Top Five Favourite Things to cheer myself up. I might do some writing later on as well.

So!

5. Online Gaming.

Just gotten back into online gaming recently with the addition of my shiny new 'net connection, and I have to say I'd completely forgotten that it can vary so much! There are the obviously irritating moments, i.e. when ANYONE uses the word noob or one of its variations, but
there's the sheer brilliance of co-ordinating movements with another player and formulating battle plans, as well as sharing ideas and tips!
4. Movies.
I LOVE a good movie. Especially on those incredibly rare occasions when I get to go with a group. I've been unable to do this recently due to my lack of funding what with Reading coming up, so my monthly issues of Total Film are becoming slightly dog-eared as a result. If I can't see the movies I just have to read about 'em as much as possible. :(
3. The Sandwich.

I WOULD go with 'nuff said', but I can't expound upon the virtues of the sandwich enough. I assume you already know the origins of this humble yet satisfying snack, so I won't go into that, but I am of the firm belief that you could cram just about anything into a sandwich. Hells, I
remember the grotesquerie that was my neighbour's children living on sugar sandwiches when I was little.

2. A Good Book.

No, not THE Good Book (although I have read it cover-to-cover and to be honest I only liked Genesis and Revelations, the rest was a bit dull). I mean the satisfaction that comes from reading a good book, or even better, a series of good books! There's something great about getting to know the characters and the worlds of someone else's imagination, then the reactions you get from whatever occurs. I highly recommend the Farseer Trilogy by Robin Hobb, by the way.

1. The Carling Festival (Reading).

Do you know how I measure my year? You probably measure yours the same way as everyone else, i.e. 1st of January to the 31st of December (or otherwise where applicable) but what I'm getting at is that my year ends on the final day of the Festival (Sunday) and begins on Monday morning, when all the grubby, smelly, bleary-eyed, hungover or else wasted festivalgoers pack up their little canvas homes for another year and roll on back to civilisation. It's the most amazing three (sometimes five!) days of my entire year, without fail. I get to spend nearly a WEEK with my best friends (well, most of 'em, it's a shame my geek buddies aren't into festivals), listen to some awesome bands, hang out with thousands of people who are trying far too hard to be cool, which is no end of amusement to me, and get the fuck AWAY from everything. No offices, no computers, no buses, no chavs, no drug-crazy neighbours, no rent, no tax.. I'm getting all nostalgic now. I may even squirt a few tears.

Of course, the saddest thing is that this, potentially my eighth year in a row, is so far looking like the least likely of years for me to go. Unless I can pull out all the stops budget wise and scam some money out of people, I won't be going. SO! If anyone knows of a way to make a quick two hundred squid or wants to buy any of my doodles from the gallery (see Linkage, right ->), now's the time to let me know!

And how hard can it BE to use this eBay thing, anyway..
...oh hell, I don't know what any of these words mean! GEM! HELP ME OUT BUDDEH! What in the name of the Emperor is a 'listing charge'?!

Monday, 21 July 2008

Ohsh- HE'S GONNA RANT!

Lex Ferenda

The year is 2066, and after a ten-year war spanning the globe, the heroic agents of the British Empire's Metahuman Corps have successfully halted the threat of the American-Asian Alliance, but at a terrible cost.

Europe is in ruins. France is gone, carved from the continent by a Chinese super-weapon called the Moon Sword. Italy has been decimated by an earthquake induced by American weaponry that split the country in half. The rest of Europe and the British colonies along the eastern coast of what used to be the United States are slowly recovering, though they are surrounded by desolate wastelands that stretch across thousands of miles.

Beaten into retreat by the world's greatest legion of metahumans, the Americans have gone to ground. The Empire is attempting to rebuild its lost colonies, and is working to reinforce its hold on Europe to block any further advances from the still-defiant forces of Asia. The Imperial forces are beset by spies from within and deadly raids on their territorial borders from without, all the while working to keep the vitriolic metahuman population of the British Central Isles under control.

You are one of the Empire's latest recruits, a metahuman with untapped potential. On your arrival in London, you are transferred to CAPE, the base of operations for the nation's empowered protectors. After a rigorous training regime, you will have your abilities unleashed and put to good use by the Empire.

Assigned to a Street Team of fellow recruits watched over by an Enforcer, one of CAPE's formidable psychics, you will work your way up through the ranks to become a true hero. During your actions in London, it becomes clear that the fires of rebellion seethe beneath the skin of the Empire, but will you stamp it out or fan the flames?

As your career progresses, your team become embroiled in a sinister plot to bring down the Empire from within, and will be forced to cross into hostile territories, including the European Wastes, the war-torn battlefields of Asia where the fight never ceases, the mysterious city of Desolation, U.S.A. and even the abandoned Chinese lunar complex housing the deactivated Moon Sword.

GAME FEATURES:

The abilities you gain during your Activation affect the way you play!

+ Decimate enemy armour, shrug off bullets and reduce buildings to rubble with your bare hands as an unstoppable Titan!

+ Become a Hawk to eliminate enemies at lightning speed and take flight to strike with deadly precision from the air!

+ As a Warrior, the ultimate fighter, any weapon you pick up, be it blade, bludgeon or firearm will become a masterpiece of death in your hands!

+ Speak to machines, create bizarre weapons and control astounding vehicles of war as the ever-ready Enginseer!

+ Focus your mind to shred metal and destroy your foes with Tactile Telekinesis as an Enforcer or become a Puppet Master to hurl objects and your enemies around like toys!

+ As a Pyro, Geo, Aero or Hydromancer, control the elements themselves and the destructible environment becomes your playground!

Customisable Characters!

Hundreds of customisation options -

+ Appearance - Make your Hydromancer stand out from the crowd with silver hair and blue skin or create an imposing Titan with fiery eyes and a rocky hide that bullets bounce off!

+ Background - CAPE recruits from all over the world! Is your Puppet Master fleeing metahuman persecution from the African Borderlands? Was your Hawk an S.L. Academy prodigy whose whole family has enrolled as CAPE agents? You decide!

+ Personality - Does your Titan love monster trucks as much as you do? Are they more likely to help a wounded soldier than grant them a merciful death? It's up to you!

(NB: Like all good game designers, I've listed these last two as customisation options when it's really just a few boxes for information you can choose to leave blank! NWN Alignments and Background, anyone? xD)

+++++++++++++++++++++++++++++++++++++++++++++++++++

Okay, so there are the bare bones for my game. Lex Ferenda is a working title which means 'The Law as it Should Be'. It would play like a Role Playing Game, with elements of first-person-shooters and God of War-style action sequences with a ton of enemies, and it would be intensely story-driven (and written by me, damn it, I'm sick of the pee-poor dialogue I keep seeing in games), though without a huge emphasis on finding people and talking to them. It's war out there and possible insurrection in here, YOU AIN'T GOT TIME TO CHAT!

There would be an extensive single-player campaign spanning chapters and issues in a comic book style-ee, but I'd like a multiplayer campaign too, where you go through the game with a team formed from your friends or clan mates or acquaintances or whatever. It'd probably be quite sweary, with a few seriously gory moments, because let's face it, reality is harsh, so why not take it further with fiction? And that brings me to my reason for thinking this up:

I am tired of seeing reality duplicated in videogames. You can keep your precious football games (which as far as I'm concerned aren't games anyway), sponsored racing games and fething World War games. This is all stuff we know, we've seen, it happened, it's OVER.

I want to see more games with freaky creatures and weird goings-on, alternate dimensions and histories, more examples of surreality and just out-and-out weirdness! Stuff that just doesn't happen in real life! Who cares about whether the new Fifa has all the licensed players from the many and various leagues (I know next to nothing about footy btw) - Have any of the players got five eyes? Guns for toes? do they have a predisposition to eating old rubber tyres or do they fly starships made from cheese to their games of ubarfitba (which is a game played on aircraft carriers using horses, tridents, one military-grade laser cannon per team and one very worried were-hamster)?

We already know about reality! With videogames you can do anything! USE YOUR IMAGINATIONS FOR A CHANGE!

...wow, I'm really sorry, I didn't mean to go on such a rant.

Anyway, I'm particularly fond of the battlefields idea, and before anyone asks, I'm aware of how obvious it is so it's no spoiler, but YES, THE MOON SWORD IS A GIANT MOON LASER.

....LAZERZLAZERZLAZERZ

Any questions would be welcome :D

Wednesday, 16 July 2008

"Like anything worth writing, it came inexplicably and without method."

Yeah, I'm never going to get tired of that quote. It's Kay Eiffel (character) from Stranger Than Fiction, number five on my Top Five All-Time Favourite Movies. Anyway, here's something I wrote today. It's D&D-oriented and details my Neverwinter Nights character's reasons for heading to the cold city and enrolling in the Academy there. LOOK OUT NON-NERDS!

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Odwyn tightened his grip on his staff, watching the rift open with one narrowed black eye. The swirling purple vortex grew into a tall oval shape, spilling tiny lights and a thin mist that
clung to the edges of the summoning circle, outlining the cylindrical confinement. The light reflected from his robe, highlighting the gilt silver edging against dark, red leather. The spell
had gone perfectly, as he'd expected; the small frown he wore merely a result of the theatrics insisted upon by the creature he'd decided to summon. He inspected the runes laid out around
the circle with a practiced eye. Not a single rune or sigil out of place, as usual. He looked up at the rift, which had begun to twist and now resembled a spiralling cloud of lights that seemed to be taking a more familiar shape. The cloud swept up suddenly, breaking from its spiral, and began to pour down, filling out a figure from the feet first like some expertly crafted hourglass pouring sand made from stars. Odwyn let a small, vain smile cross his lips and ran over the binding incantations in his mind, bringing his memory of the control and punishment spells to the fore. The purple light glowed faintly now, and an obviously female figure stood within it. Tendrils of a darker colour stretched out from the back of its bowed head, spreading out and becoming a long, thick mass of hair curled into ringlets of a style popular in Waterdeep. As the more intimate details of the figure's skin began to appear, a simple shift of fabric in purple so dark as to be almost black slipped into being, coiling slowly up and around the figure like a protective lover. Its face lifted to the air, and a narrow nose appeared above full, red lips curved in a smile. Two tiny points of light came into being on its face, expanding into softly glowing eyes of a solid, crystal white.
'Ah, Odwyn. So good to see you again,' purred the apparition, tucking a lock of purple hair behind its ear with a perfectly-manicured finger. The corners of her mouth lifted in a smile, and she lowered her eyelashes, looking at the sorcerer coyly. He frowned again, and raised a hand, making a claw gesture.
'None of your games, Khadys, I haven't the time.'
The summoning made a pretty pout, folding her arms petulantly.
'But Odwyn, don't you enjoy our games? Why else would you summon me?'
The sorcerer sighed, and snapped his fingers. A clicking noise answered him from the darkness beneath a workbench. A huge blue beetle came scurrying across the tiled floor and leapt to his shoulder, wings buzzing furiously. The horned insect tilted its head back and forth, eyeing the captive woman. It inclined its head toward its master. The sorcerer smiled and ran a beringed finger gently over the beetle's carapace.
'I know she doesn't look like much, dear Keke, but she does have the answers we seek,' he said quietly, adding ~Watch her carefully. Mind her tricks,~ through his familiar's mental link. The apparition appeared put out by this display of affection, and casually allowed her shift to slip an inch or two down one shoulder. Her captor returned his attention to the being in the circle. Her purple skin reflected the light of Odwyn's candle-lit workroom in a distracting way, highlighting the smoothness of her skin and the gentle curves that trailed off beneath her shift. She flicked her head lightly, and the subtle glimmer of -
Odwyn yelped suddenly as Keke bit down on his ear, and shook the familiar free with a snarl. He raised his hand in a violent gesture, then realised what had happened.
~Thank you, Keke,~ he sent. The beetle settled back onto his shoulder and the sorcerer's scowl became a smile as he turned the punishment spell against his captive. The effect was instantaneous. Lightning crackled across her purple body, tearing an ear-splitting shriek from those full lips. The luxurious hair which draped across her shoulders paled to a matt white, becoming coarse, sharp and straight as it crept back from her forehead to reveal two dark horns. Her white eyes became an electric blue, glinting with malice. As the simple shift she wore fell away to reveal a more muscular, red-skinned body, far darker in tone than the one she had worn, Odwyn grinned in triumph, and spoke in tones of command.
'Khadys Tal'Ratha Orin'vesh'tak Y'lrahtep, I bind you by the runes of blood, the runes of fire, and the sigil of law.'
A darkness seemed to fall upon the room as the sorcerer spoke.
'My will is greater than yours, my faith is greater than yours and my power will forever be a sun to your mere spark.'
Odwyn loomed suddenly, the darkness rising behind him like a vengeful shadow.
'Answer my questions truthfully and without deceit, lest your being be torn asunder by my wrath and the runes which bind you here,' he finished, snapping his hand around in a lashing
gesture. The summoning's body went horribly rigid with this last motion and as another shriek split the air a pair of leathery, eldritch wings exploded from her back, convulsing madly. Odwyn reigned in his power, and watched the succubus with an impassioned black eye. The devil shuddered, and ran her black talons through the coarse hair atop her skull, her wings folding back into repose with only the occasional twitch.
'Ooh, you aren't playing around at all, are you,' she asked, batting her eyes at the sorcerer and licking her lips.
'No need to get hasty,' she added as Odwyn curled his hand into a claw once more, 'I'll tell you what you want to know.'
'About time,' he growled, tapping his staff against the tiled floor. He drew himself up to his full height, fixing his one eye on the devil in the circle.
'You know how much I despise resorting to such formality. Still, if you insist,' he continued, clearing his throat, 'Khadys Y'lrahtep, I charge you to tell me the whereabouts of -'
'Neverwinter,' interjected the succubus, causing Odwyn to blink and falter mid-sentence. The sorcerer narrowed his eye again, and tapped his staff against the floor. Khadys raised a hand
in supplication and tilted her hips, wearing a patient smile.
'I swear by the sigil of law that binds me to this place that the one whom you seek may be found in the city of Neverwinter, hidden from your sight but clear to mine.'
'How may I find her?' asked the sorceror, his fingers playing anxiously across the runes of his staff. The succubus' pointed teeth came into view with her smile. She dropped one hand to her hip and rested the other against her chest, closing her eyes and tilting her face downward.
'You will find her among the people of Neverwinter. She will reveal herself to you when the time is right.'
The gravitas in her voice made the sorcerer frown. He tugged at his beard thoughtfully, staring past the succubus at the map of Faerhun on the far wall. Neverwinter was a long way away,
he thought to himself, already thinking of ways to make the travelling spell simpler and more efficient. Perhaps he could enlist Khadys' aid the journey. The succubus had proved her
resourcefulness in the past, and there was always the possibility of a cold night, when her infernal warmth could help him pass the nights in comfort, if not -Keke wrenched at his ear again, buzzing furiously. Odwyn swore loudly as the familiar spun out of his way and levelled his staff at the summoning circle. As the first syllables of the punishment cantrip left his mouth, leaving tiny lacerations on his lips that bled down his chin, he faltered. Where the succubus had been, the woman he sought now stood, surrounded by the gently thrumming runes he had painted. She was tall, with curled, jaw-length hair of a deep, autumnal red. She wore scaled armour of silver and gold over a leather tunic and breeches of a darker red than her hair. A weighty hammer hung at her left hip while a thick tome marked with the sigil of Kossuth, the Lord of Flames, hung at her right, attached by a pitted metal chain. Her green eyes were filled with a sorrow that pierced the sorcerer's heart.
'Odwyn,' she said, her voice quiet and pained, 'why are you doing this? What has changed so much that you would hurt me this way?'
A shiver of sadness passed through him until Keke buzzed up to his face, looping around his head. So quickly his familiar reminded him that this was just another of Khadys' tricks, faithful
creature that she was. Odwyn sighed, pinching the bridge of his nose and tightening his grip on the rune-covered staff. He shook himself, and looked again at the image of his former lover.
She raised a hand to the barrier between them, but seemed to hesitate.
'Is this how she appears now?' the sorcerer asked, tilting his staff toward the circle.
'Odwyn, I don't know what you mean. Are you well?' asked the image, and the look of concern on its face finally snapped him back to his task. This could never be her. The staff blazed suddenly, and a coil of light extended around the circle, blades of blue energy extending from the band of light.
'Drop the charade now, Khadys. I grow tired of it, and you would do well to test my patience no longer.' The blades sliced into the cylindrical prison, and a sudden sneer appeared on the
face of the red-haired woman.
'Fine, fine,' came the voice of the succubus, and the scaled armour melted away, revealing Khadys' naked red form once again.
'You have grown serious, Odwyn. It doesn't suit you,' said the devil, a disappointed frown crossing her face for a scant moment.
'I have told you what you wish to know, now unless you want to play, let me go. I have other souls to enrapture,' she added with a smile, her pointed tongue tracing her upper lip. The sorcerer frowned once more as he ceased his spell, the blue blades dissipating like fine mist. The succubus flexed her wings within the confines of the summoning circle, anticipation apparent on her face. Odwyn nodded, and began the banishment spell. He spoke in a guttural language, his eye closed in concentration. Keke flitted around the circle, watching the devil with her multifaceted eyes. The runes around the circle slowly began to smoke and disappear, each one making a little fut! sound as it vanished. Before long, the stern, solid sigil of law was all that remained holding the succubus in place. As Odwyn began the final incantation it broke down into several squares, each breaking into smaller squares until they were gone from sight. The purple rift tore into being behind her and Khadys threw her captor one last glance as she stepped into it, curving her lips in a teasing smile.
'Oh, and Odwyn?'
The sorcerer looked up carefully, his staff set in an offensive position, ready to counter any tricks the succubus might decide to play.
'What?' he asked acidly, preparing a lightning bolt.
Khadys fixed him with her cruel blue eyes.
'She still loves you.'
The rift snapped closed, vanishing from sight as the bolt of elemental force crashed into the brick wall where it had been. The sorcerer heaved a breath, relaxing his grip on the staff. Keke
buzzed about his head curiously, before swooping around and diving onto her perch in the bookcase. She watched her master, clicking to herself as she settled into the elven skull that
served as her nest. Odwyn straightened up, sending his staff to its hook in the darkest corner of the room. He contemplated clearing the few singe marks from the floor and repairing the
damage to his far wall, but could not tear his thoughts from the journey that lay ahead. He moved to his desk, and sat down in the high-backed wooden chair. The clawed feet of the seat
trotted toward the desk until he was in a comfortable position. As the sorcerer pored over the piles of parchment and paper scattered over his desk, he snapped his fingers idly. Keke
buzzed across the room to alight on his shoulder. Odwyn tilted his head slightly, frowning in concentration.
'Hm? We're going to Neverwinter, my dear,' he said, one finger tracing the outline of a teleportation spell in a great blue tome. The beetle crept down his arm, hopping onto the book and angling its head up at its master. The one-eyed sorcerer blinked, then a satisfied smile stole onto his face.
'To find my true love, of course,' he said with a chuckle.
Keke's wings buzzed shortly. Odwyn lowered one beringed hand to the table, relishing the tickling sensation as his familiar stepped onto his palm. He ran a finger across her wing casing with a smile and lifted her back onto his shoulder. As he spread a scroll out onto the desk, weighing it down with two small metal figurines resembling toy soldiers, the beetle buzzed at him once more.
'Oh,' said the sorcerer, a contented gleam coming into his eye, 'We're going to kill her.'

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

There you go, that wasn't so difficult now, was it?

Thanks for taking the time to read through that jumble of fiction, I hope it didn't take up too much of your time. :) There were a few songs I listened to during the writing, I may as well list 'em.

Billy Talent - The Ex
Billy Talent - Line & Sinker
Paramore - Misery Business
Porcupine Tree - What Happens Now?
Ivy - Worry About You
Offspring - Gone Away

I listened to a few more of course, it didn't take me twenty minutes to throw this together. xD

Oh, as a side note, isn't it annoying as HELL when you're in the loo and some bastard just shoves on the door without even looking at the vacancy bar? I've never left a door unlocked, but it still pisses me off that these idiots just attempt to barge in without even checking the occupied/vacant bar.

Love, Odsox.

Tuesday, 15 July 2008

"We can't stop here! This is bat country!"

No particular reason for the title other than it's one of my favourite movie quotes.

So how is everybody? Sitting Comfortably? Then I'll begin.

Online gaming. When did it become so addictive? Also, am I the only one who is influenced by those around them during online games?

Example:

Normally, I am one of the most placid, considerate online gamers around, apart from my tendency to furiously ignore anyone who types using leetspeak. I'll let people steal my kills, fling their pointless insults (loser, fag, and of course, noob) and generally give the community a bad name, without a care in the world. What goes around, you know? But yesterday while playing Unreal Tournament 3 I suddenly became very, very angry. Not to the point where I was forced to swear AT anyone, because let's face it, slagging off people who live thousand of miles away isn't going to be nearly as effective as as a good slap, and one can't deliver one of those unless actually seated beside the offender.

But this guy/girl, probably a guy, looking back at the name, was costing my team the game. In a horribly blatant manner, as well. In one particular Warfare level of UT3 (Tank Crossing, Unreal players!) the most effective method of assaulting the enemy objective (Power Core) is to do the following:

A) Capture the Bridge Node. This activates the bridge which spans the huge chasm in the middle of the map.

B) Drive the Goliath (each team receives one of these massive tanks) across the bridge.

C) Navigate your way to the enemy power core and park the Goliath on a pressure pad which opens up the blast doors protecting it.

D) Fire.

But this was beyond the offender in question. He would REPEATEDLY jump in the Goliath (which means no-one else can get into the driver's seat) and proceed to drive backwards and forwards over the equivalent distance of about four metres. He wouldn't cross the bridge, he wouldn't get out of the tank, he wouldn't even fire the bloody thing.

Now, if one gets into a fast-paced First Person Shooter online, the one thing, above all else (including skill, talent, graphics, aiming, driving ability, EVERYTHING) that should concern a player is this:

Lag.

If one begins to lag, one bloody well notices. You won't be able to move, your weapons won't fire, nothing else will be moving or else everything will be moving in incredibly jerky fashion, like one of the old webcams that updated every second or two instead of streaming constantly. So there's a reason to ditch the game. I've done this myself once or twice. If all you can do is hover in mid-air because your computer's lagging so much that you aren't going to land for the next thirty seconds, it's time to leave the game. Common sense lads, fucking common sense.

So if this fellow was lagging (and the constant movement of the vehicle imply that this was NOT the case) he should have damn well known that the only thing to do was quit and let the other players enjoy their game. So the only other options (to me at least, most of the other players just assumed he didn't know how to drive, which is ridiculous) are that he was away from his keyboard, had gotten his keys jammed, or was just messing around and ruining it for everyone else.

The first you just don't do. Not while you're driving, for the Emperor's sake! Ditch the vehicle, die and respawn! Just leave your character to hover: this is accepted practice!

The second, well, you could at least TELL us! Would it take so long to type out, give me a moment here, let me get this right, 'sry keybord stuk lol'?

And the third, well. I don't like to think about it. What sort of person would deliberately do that? How can that be as much fun as actively participating in the fight?

Okay, rant over. My lunch break's nearly up and I needs me some cool water.

Thanks for putting up with me!

Love, Odsox.

Friday, 27 June 2008

"Mazel tov, it's a boy!"

Anyone else looking forward to SPORE as much as I am? I certainly think so.

Probably not for the same reasons, mind.

A main point for me, no matter which game I play, be it real-time-strategy, first-person-shooter, beat-'em-up or action game, is customisation.

You have to realise that when you pick up a game, pop it in and play it, most people are happy with what they get. They get a character or two, a story, personalities and amazing situations (well, unless you play the Sims, but that hardly counts as a game, does it), all created by someone with a world of their own in mind.

I'm never happy with this. I play games and look through what we get, and the first thing I always want to know is: All well and good, but how about what I want? I don't want to play as an army of pointy-eared nazi elf bastards, I want to play as an army of giant floating eyeballs with bat wings and a fondness for books. Heck, I don't want an army, I want a horde, a rabble, a mob!

As a result I often come across as a bitching, miserable bastard who's never satisfied and won't be unless he has something to complain about. Which isn't entirely true.

I lust after customisation and definition; when I play a game with someone else, they can pick one of the out-of-the-box factions or characters or cars, whatever. I want to be able to say, 'You know what? I'm going to use my own creations.' Be it a car made out of cheese and dreams or a fighter whose special move is called The Nostril Raper (left-left-right-medium punch and medium kick together!), I don't want to use what I'm told to use, I want something I've made for myself!

Which is why SPORE is going to become (possibly; Dawn of War 2 has yet to be finished) my favourite videogame. The level of control and customisation is extraordinary, and the possibilities near-endless. Over a million creatures have been donated to the SPORE galaxy already, and I haven't added any thanks to my lack of a 'net connection (though I have 18 and counting ready to go).

To summarise, go and look at the site, download the trial, get the creature editor and for the sake of the God-Emperor, get SPORE the moment it comes out.

DO IT.

Love, Odsox

P.S. Just for the record, my creatures are all middling to high levels of effort; I average two hours per creature. The only ones that I feel really belong to me are the Odling, the Lankiflora, the Rumblebum and the Vicious Bastard. Copyright (as much as that's possible :S), motherfuckers!

Monday, 23 June 2008

"There's no god-damn Mr. Pib!"

Well, I for one had rather a good weekend. Rain cancelled play (read: anything involving leaving the house) on Saturday, so I spent a good five hours messing about with the SPORE Creature Creator. I had to suffer the trial version mind you, seeing as I still don't have a 'net connection at home. Christ, it's got to be coming up for a year now. Anyway, I highly recommend SPORE for everyone. Seriously. I sent messages to friends, relatives and strangers about this game. If you have even the tiniest spark of creativity in your veins then this game is for you.

Other than that, not an awful lot this weekend. Lack of funding meant I had to miss out on a mate's birthday party Saturday night, and spent Sunday morning and afternoon going over the Creature Creator a bit more, throwing in a couple of hours on The Witcher as well. It's a bit buggy, but rather good fun, and once you start unlocking more powerful spells and fancy swordplay the combat becomes something of a rush. Motion-capture footage of a professional swordsman was used in the creation of the combat moves, and it really becomes apparent when Geralt (that's The Witcher's name) starts flinging his sword around like a lethal majorette.

And I managed to catch Top Gear on Sunday night! First in a new series, and it was a blinder. I highly recommend catching up with it on the BBC iPlayer (what a fantastic way to spend your lunch hour!) if you missed it or just don't know what I'm talking about.

Meanwhile, I'm back off to work, wondering how to get a 'net connection on the cheap and how I'm going to afford all the important events coming up this year. Have a nice day, kids.

Hope I didn't take up too much of your time,

Love, Odsox

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