Showing posts with label creature creator. Show all posts
Showing posts with label creature creator. Show all posts

Saturday, 5 July 2008

"All weapons.. ONLINE."

I'm baaaaaaaaaa-aaaaaaaaaack!!

I finally have a home net connection, and I have to ask - what the fuck happened to the internet while I was away? Everything's fast and sleek and shiny! This BBC iPlayer business has to be one of the coolest things EVER, and -

I just remembered I can install my full version of the SPORE Creature Creator.

BYE!

love, Odsox.

Friday, 27 June 2008

"Mazel tov, it's a boy!"

Anyone else looking forward to SPORE as much as I am? I certainly think so.

Probably not for the same reasons, mind.

A main point for me, no matter which game I play, be it real-time-strategy, first-person-shooter, beat-'em-up or action game, is customisation.

You have to realise that when you pick up a game, pop it in and play it, most people are happy with what they get. They get a character or two, a story, personalities and amazing situations (well, unless you play the Sims, but that hardly counts as a game, does it), all created by someone with a world of their own in mind.

I'm never happy with this. I play games and look through what we get, and the first thing I always want to know is: All well and good, but how about what I want? I don't want to play as an army of pointy-eared nazi elf bastards, I want to play as an army of giant floating eyeballs with bat wings and a fondness for books. Heck, I don't want an army, I want a horde, a rabble, a mob!

As a result I often come across as a bitching, miserable bastard who's never satisfied and won't be unless he has something to complain about. Which isn't entirely true.

I lust after customisation and definition; when I play a game with someone else, they can pick one of the out-of-the-box factions or characters or cars, whatever. I want to be able to say, 'You know what? I'm going to use my own creations.' Be it a car made out of cheese and dreams or a fighter whose special move is called The Nostril Raper (left-left-right-medium punch and medium kick together!), I don't want to use what I'm told to use, I want something I've made for myself!

Which is why SPORE is going to become (possibly; Dawn of War 2 has yet to be finished) my favourite videogame. The level of control and customisation is extraordinary, and the possibilities near-endless. Over a million creatures have been donated to the SPORE galaxy already, and I haven't added any thanks to my lack of a 'net connection (though I have 18 and counting ready to go).

To summarise, go and look at the site, download the trial, get the creature editor and for the sake of the God-Emperor, get SPORE the moment it comes out.

DO IT.

Love, Odsox

P.S. Just for the record, my creatures are all middling to high levels of effort; I average two hours per creature. The only ones that I feel really belong to me are the Odling, the Lankiflora, the Rumblebum and the Vicious Bastard. Copyright (as much as that's possible :S), motherfuckers!

Monday, 23 June 2008

"There's no god-damn Mr. Pib!"

Well, I for one had rather a good weekend. Rain cancelled play (read: anything involving leaving the house) on Saturday, so I spent a good five hours messing about with the SPORE Creature Creator. I had to suffer the trial version mind you, seeing as I still don't have a 'net connection at home. Christ, it's got to be coming up for a year now. Anyway, I highly recommend SPORE for everyone. Seriously. I sent messages to friends, relatives and strangers about this game. If you have even the tiniest spark of creativity in your veins then this game is for you.

Other than that, not an awful lot this weekend. Lack of funding meant I had to miss out on a mate's birthday party Saturday night, and spent Sunday morning and afternoon going over the Creature Creator a bit more, throwing in a couple of hours on The Witcher as well. It's a bit buggy, but rather good fun, and once you start unlocking more powerful spells and fancy swordplay the combat becomes something of a rush. Motion-capture footage of a professional swordsman was used in the creation of the combat moves, and it really becomes apparent when Geralt (that's The Witcher's name) starts flinging his sword around like a lethal majorette.

And I managed to catch Top Gear on Sunday night! First in a new series, and it was a blinder. I highly recommend catching up with it on the BBC iPlayer (what a fantastic way to spend your lunch hour!) if you missed it or just don't know what I'm talking about.

Meanwhile, I'm back off to work, wondering how to get a 'net connection on the cheap and how I'm going to afford all the important events coming up this year. Have a nice day, kids.

Hope I didn't take up too much of your time,

Love, Odsox

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